eQuoo

eQuoo – The Clinically Proven App that Improves Mental Wellbeing in Students and Young Adults

Join us and be part of the exclusive 2% of apps clinically proven to enhance resilience and reduce depression and anxiety.

Helping Young Adults Thrive, Not Just Survive 

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Reduce
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Measure Wellbeing
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Reduce Asenteeism
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Personalised Help

eQuoo is a cutting-edge gamified mobile mental health solution that blends psychoeducation and evidence-based techniques to promote emotional wellbeing and resilience. The app utilises interactive storytelling and engaging gameplay to empower users to develop essential emotional skills and improve their mental health.

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Welcome to a Better World with eQuoo

eQuoo combines the excitement of gaming with the science of psychology to create a unique educational experience that promotes mental wellbeing. Our app is designed to teach essential psychological skills that develops resilience, manage anxiety, and support emotional growth, making it an ideal tool for both individuals and educational organisations.

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Fast-Acting: Noticeable improvements in mental wellbeing within five weeks.

eQuoo revolutionises mental health solutions with cutting-edge technology for students, educators, and businesses.

Our clinically proven gaming app combines the excitement of gaming with the science of psychology to create a truly unique educational experience. It is the ideal tool for individuals and academic organisations, empowering them to thrive. Experience noticeable improvements in five weeks and unlock a better world with eQuoo.

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Committed to accessibility and effectiveness, the app strives to transform mental health support and provide a lifeline to young adults seeking personal growth and emotional wellness.
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Breaking Free from Rumination

Breaking Free from Rumination

Rumination can keep you stuck in negative thought patterns, increase feelings of anxiety, and even contribute to depression.

eQuoo FAQ – Your Questions Answered

How does the app align with national guidelines or standards for mental health education, if at all?

We follow established guidelines, have been approved by ORCHA, and adhere to ethical guidelines under the British Psychological Society.

Has eQuoo undergone clinical trials?

eQuoo has undergone clinical trials to assess its efficacy. Please click here to view the studies

We have a no-phone policy on-site. How can our students use eQuoo?
eQuoo can be played via mobile app or through our web version. If you do have a no-phone policy on-site, our web version can be used on any computer and is available to play in a classroom setting.
Do players need internet access to play?

Players require good internet access to play on both mobile and web.

What if the app flags a problem like a high rate of anxiety?
eQuoo is designed to reduce symptoms of anxiety and depression, so scores that may be flagged as higher than expected/desired should come down. Furthermore, engaging with a therapeutic activity like eQuoo may lead to anxiety or depression scores temporarily increasing as individuals challenge themselves or reflect on their current situation. This initial spike would be expected to decrease over time. Should they continue to increase, or you feel worried about your scores, we recommend speaking to a qualified mental health professional.
What age group is eQuoo appropriate for? What is the recommended minimum age for users?

eQuoo is approved for children aged 12+, but we suggest 14/16+

Does eQuoo target the whole school or students who need support?
eQuoo is for a whole School/College approach. The key focus of eQuoo is prevention, and by giving all students access to eQuoo, they will be given access to mental health support that will start to build foundations for lifelong wellbeing. The psychological and resilience-building skills that will be gained via eQuoo will also help alleviate symptoms of depression and anxiety that an individual may currently be experiencing while also preparing individuals for future adversity.
How long will it take for students to see a difference in their mental wellbeing?
Students will be able to feel the impact of the first skill they learn, as all psychological skills taught in the game are chosen because they are easily understood, easily implemented, and have a large impact that can be subjectively felt. Clinical change occurs around level 3, and after 7 levels or five weeks of gameplay, we measure the change for our clinical trials.
How do I, as staff, know whether my students benefit from eQuoo?
A detailed Analytics dashboard within eQuoo will allow you to analyse data in depth to identify trends, better understand your student cohort’s well-being and mental health, and track improvements.
Can I buy eQuoo for myself?

eQuoo can be downloaded from the app store or played online. To access all levels and areas of eQuoo, you will need to purchase the subscription 

Discover how eQuoo can help you succeed

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